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3D-Brush v. 2.04 |
| Release date: |
01/22/2008 Major Update |
| Author: |
PILGWAY |
| License: |
Demo Price: $79.00 US Other: ALL 79 |
| Expiration: |
unknown |
| Operating System: |
Windows 2k,XP,2k3,Vista |
| Requirements: |
CPU:1000Mhz, RAM:512Mb (1024Mb), Video: Radeon 9600/Nvidia 5600 |
| Download size: |
34472 kilobytes Install support: Install and Uninstall |
| Web site: |
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| Description: The main aim of the 3d-brush program is detailing and texturing of the 3D- model which has already been created in another 3D-packet.
Features of 3D-Brush:
1) At input you provide an OBJ file of 1-100 thousand polygons, preferrably with UV-mapping in place, at output you get either an object of 1-10 million polygons or textures of normals, displacement, color, transparency and specular. Maximal texture size is 4096 per 4096. Fully seamless texturing provided!
2) Small geometry details get automatically added onto normal map, while large ones modify the geometry. As a result, the object of 40 to 80 thousand polygons displayed on screen looks as of 5 to 10 million polygons owing to detailed normal map.
3) Normal map gets instantly formed, so you can view the object in low-polygonal mode and straight away see how it is going to look in your game or scene. This is particularly important for developing games.
4) You can easily add details, applied along a spline, such as chains, bandages, fringe, zipper. Details can be imported as from 3D objects, so as from images.
5) You can easily scribe text any way you like, even wrap the text around the object.
6) Closed-up areas can be filled with fractals and materials which contain depth, color and specular. The material can be applied not only from camera, but also with use of cubic mapping.
7) You can transfer details onto the object straight from a photo.
8) Exporting textures and 32-bit displacement.
9) Automatic generation of UV coordinates enabled.
10) Support of objects with several textures.
11) Possibility to draw relief detailing, color, specular and transparency on model's surface.
12) All you previously did in 2D now can be done in 3D - editing with layers, cloning surface areas, image transforming on surface, Copy/Paste, filling sealed areas, gradient filling, filling area inside contour, darkening, lightening, smoothening, sharping and so on. |
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